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Lumen Drift II
The sequel to Lumen Drift — wall-jump, glide and dash across three zones of the void, keep your light burning through the Ember Depths, and bring down the Void Maw.
Lumen Drift II
The little light is drifting again — and this time the void is deeper. A journey more than twice as long as the original, split into three zones: the familiar Neon Ruins, the pitch-black Ember Depths where you can only see as far as your own glow reaches, and the Void Crown, home of the boss that has been swallowing the light — the Void Maw.
Everything from the first game is back (double jump, air dash, stomping, checkpoints), and the moveset has grown to match the world:
- Wall-jump — slide down a wall and kick off it to climb the final shaft
- Glide — hold jump while falling after a double jump to float across wide gaps
- Light meter — your glow fades in the Ember Depths; light shards refill it, and the darker you get, the less you can see
- New hazards — moving platforms, crumbling ledges, bounce pads, flying voidlings, and a three-hit boss fight with ground shockwaves
Controls:
| Action | Keyboard | Touch |
|---|---|---|
| Move | ← → or A D | ◀ ▶ buttons |
| Jump / Double jump | ↑ / Space / W | ⤒ button |
| Glide | hold jump while falling | hold ⤒ |
| Wall-jump | jump while sliding on a wall | same |
| Air dash | Shift / X | ⟫ button |
Goal:
- Light shards — collect all 24 for a flawless clear; each one also refills your light
- Ember Depths — if your light runs low, the darkness closes in around you
- Checkpoints — seven beacons this time, and you carry five lives
- The Void Maw — dodge its slam and shockwaves, then stomp the golden core while it is stunned; three hits and the portal home awakens